![]() ![]() ![]() The DLC skins were initially not available in Halo: The Master Chief Collection but were added in a post-launch update, and are all available for unlock in Series 4: Reclaimer.Ī number of skins were obtained by buying Halo action figures produced by McFarlane Toys. These skins were not added to the Spartan Ops map files, so they can not be used in it if you select a loadout that uses one of them, the weapon will simply adopt the default skin. Meanwhile, the Champions Bundle included the Steel Skin Pack (among two other DLCs) and a further five extra skins, with a hidden sixth skin being unlockable by playing Halo: Spartan Assault. In particular, the Steel Skin Pack included a set of steampunk-inspired skins, one for each weapon. The Halo 4 Xbox 360 console includes the "Imprint" lightrifle skin, though this was not made available for buyers of the Halo 4 Game of the Year Edition.Īs with specialization skins, these skins were present in the original Xbox 360 game at launch, and upon the launch of MCC in 2014, were unlocked by default in its version of Halo 4.ĭLC skins refer to skins that were available through downloadable content. These skins were later made available for buyers of the Halo 4 Game of the Year Edition. Meanwhile, the Battle Rifle skin "Arctic" was unlocked by pre-ordering the game from specific retailers. The Limited Edition includes the "Prime" assault rifle skin, specifically. Specific editions of the game, such as the Halo 4 Limited Edition included special weapon skins for buyers. For instance, reaching Spartan Rank 5 within the Wetwork Specialization, the "Noble" DMR skin is unlocked.Īll specialization skins were available in the original Xbox 360 game at launch, and were unlocked by default in MCC. Each specialization has exactly one weapon skin tied to it, and it is earned when you reach Spartan Rank 5 within that specialization. ![]() Unlock requirements Specialization skins Ī number of weapon skins are unlocked through the game's Specializations system. Should the player choose to, they can also override this skin selection per-loadout, allowing them to choose particular skins for particular loadouts, regardless of their global skin choice for the weapon. This selection will be applied to spawn weapons in gametypes like SWAT or Legendary Slayer, where custom loadouts are disabled. It now allows the player to select a base skin for all weapons that support them, independent of loadout. Additionally, in the Xbox 360 version of Halo 4, the player will always spawn with the default skin in gametypes where loadouts are disabled.Ĭoinciding with Halo 4's release on PC as part of Halo: The Master Chief Collection, the weapon skin system was modified in the MCC version of the game. A player's skin is only applied to weapons the player spawns with via loadout, with weapons found on the map retaining the default skin regardless of the player's selection. Then, when spawning with that loadout, their chosen skin will be permanently applied to that weapon even if dropped or picked up by another player. Halo 4 was the first game in the Halo franchise to feature weapon skin customization, with the player being able to swap preset patterns on their weapon in the loadout modification menu. 2.6 Halo: The Master Chief Collection-exclusive skins. ![]()
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